Alright
everyone issue 5 of warhammer mortal realms is out and with this weeks issue we
get an exclusive stormcast model and we get introduced to the magic phase. Stay
tuned
Hey
everyone, Spunge murphy here back again with your weekly mortal realms magazine
review and make sure to stay tuned to the end of the review to see how much
money you are saving by issue 5. But as the usual let’s look at what this week’s
lore is about.
This week we are finally have been introduced into the magic in the mortal realms. Magic flows through every realm and even the gods do not claim to fully understand how it works.
Now magic has two sides of it. Without a proper understanding of it, one side of its powers can cause madness, mutation or worse. Its other side, when harnessed right, can be used to wield arcane power and lead armies to glory.
Magic is
spread across the mortal realms but not evenly. At its most prominent parts you
can find realm gates and temples. But overall magics power is weakest at the
centre of the realm and at its strongest the closer it is to the realm’s edges.
We learned a
little about this last week when it told us about nagash needing this magical
substance called grave-sand to build the black pyramid and it was only located
at the edges of shyish.
Overall
there are eight types of magic with each one being associated with one of the
eight mortal realms. They only give two examples of where magic is strongest
like Amethyst magic is strongest in shyish, the realm of death and jade magic
is stronger in Ghyran, the realm of life.
This
disappointed me at first but then I realised that they are probably leaving
more explanations until further issues. So that’s something I’m looking forward
to.
The next
part of the lore is about the stormcasts knights incantors. Last week we
learned about the sacrosanct chamber and how their incantors are responsible
for the
re-forging of stormcast warriors. This week we learn a little more
about their weapons and spells.
But it gets
into the details more when it gets to the lore about Xandia Azurebolt, this
weeks model. Xandia was born in shyish and served as a wizard. During the age
of chaos she defended her home against nurgles forces and just as a chaos
champion was about to kill her sigmar teleported her soul to azyr.
In Azyr she
was re-forged as a stormcast and since then she returned to shyish and leads
warriors against nagashs forces.
The weapons
she wields are the weapons of the knights incantors, a sword, spells, a staff
and she is considered a warrior and a wizard.
The final
piece of lore tells us about how nagash lost shyish to chaos during the age of
chaos. Chaos begain to prosper in shyish but just as the age of sigmar was
beginning nagash had risen to claim his realm.
It’s a short
piece of lore but the magazine is expanding the lore very week.
Now onto the
model. As said earlier this is an exclusive model to mortal realms and I
absolutely love this model.
When I think of the stormcast I think of the blocky
big man models, I know there not all like that but that’s the image I have in
my head. But this model is slim, doesn’t have that to much heavy armour look
and a good pose.
It went
together as easy as it could. Parts fitted perfectly, it had some small parts
like the head and the hand but not small enough to give any problems.
The painting
section is the exact same as it was since issue 3. The only paint we have
gotten for the stormcast is the retributory amour so as far as painting goes
its still just the retributory armour base coat.
But jumping
ahead, in issue 7 we are getting a shade and a layer paint, and we badly need
it because the painting section is getting stale and it needs some more paints.
Now saying
that the rules did get a new addition with the magic. We are told how spells
work and how wizards can cast them and dispel them.
How it works
is in the hero phase, which is the first phase, wizards can cast a spell.
Xandria only knows arcane bolt and needs to get a minimum of 5 on two dice to
cast it. If lower, it fails.
Once cast
pick an enemy unit and it does 1 damage. If the cast dice gets a 10 or higher
then it does D3 damage. They didn’t give us the distance the spell can reach so
I imagine it will be in a future issue.
The last
part it shows us the stats for her melee weapon the incantor staff. 3 attacks,
3+ to hit and D3 damage. She looks like a great addition to the stormcast army
and gives them more firepower against the nighthaunt hoard.
The final
part of this week’s video is the savings. This week we got an exclusive model
with Xandria Azurebolt. Looking at the prices of other stormcast hero’s I could
put the price of €22.40 on this model.
This weeks
issue was €11.73 so that’s a saving of €10.77, combine that with the total
savings so far and we are at €68.84.
This week’s
issue not only expanded the lore but also the rules with the addition of using magic.
And that’s
it for issue 5 of warhammer mortal realms. Magic rules and a character model were introduced but still the painting section remains the same. Next weeks issue comes with more reinforcements for the nighthaunts!
And as always here is my video review that you can check out on my YouTube channel Spungehammer painting
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